Source
A subcommunity focused to all games and mods made on the Source engine. Share news, WIPs, playthroughs, and troubleshoot your mod/Hammer with others!
A subcommunity focused to all games and mods made on the Source engine. Share news, WIPs, playthroughs, and troubleshoot your mod/Hammer with others!
The unofficial Garry’s Mod subcommunity. Share dupes, artwork, machinima, addons and more.
Left 4 Dead, the most fun you can have online! Connect with other fans of the cooperative shooter game. Share mods, discuss lore, and survive the zombie apocalypse together!
A subcommunity dedicated to the GoldSrc engine. Share & discuss modding, programming, screenshots, and more. The engine is eternal!
Counter-Strike news, guides, community content and more.
The official Entropy : Zero subcommunity. News, lore, fan-art and more!
The official Sven Co-op subcommunity. Pleasing Taste, Some Monsterism.
The official unofficial SFM subcommunity. Share SFM and S2FM posters, animations, guides, tutorials, and more.
The official subcommunity for Black Mesa. Revisit the world that started the Half-Life continuum.
Share Half-Life news and community content, including mod updates, fan art, fan films and more.
Portal and Portal 2 news and fan content. Now you’re thinking with portals.
The most fun you can have online. Now as a subcommunity.
The unofficial Valve community. For all things Steam, Source and more. Just don’t mention what comes after 2.
The official LambdaGeneration Community community. News, feedback and support related to our platform and LambdaBuilds.
I just want this Bot crysis to be over #FixTF2 Feel Free to use it spread the word
what
guys why does my cat sound like a city scanner
"Hi." I rewatch all the Interloper episodes when I was away, and I wanted to make a gif of this one moment. I'm back :) Big things are coming soon.
Cave Johnson here 2
BLACK OPS
Gordon's been through a lot. Model by Komegatze: steamcommunity.com/sharedfiles/f…
I forgot i had some stuff binded with cheats and so..
I had this idea in my head for a while: Brush out the map first and then draw custom textures which would be fitting the brush/faces precisely, down to the pixel later. Unfortunately, I am only somewhat experienced in a vector drawing software. As a result, the textures became somewhat clean looking and pixelated. I used GoldSrc's detail textures to balance out the clean look and disabled texture filtering to enhance the pixel look even more. Could be a map for one of the countless retro-boomer-…